Program
The INTERACT 2015 conference is a five-day scientific event consisting of a two-day pre-conference (14-15 Sept.) including Tutorials and Workshops at the ERBA Building and a three-day main technical program (16-18 Sept.) including exiting Keynotes, Papers, Demos, Posters, Panels, etc., at the Welcome Centre Bamberg.
The full program in PDF format is available here: Lo-Res PDF | Hi-Res PDF.
Here you find an overview of the full conference program and detailed information on the main technical program.
Monday14 September 2015
WE5/01.017 | WE5/02.020 | WE5/03.004 | WE5/04.003 | WE5/04.005 | WE5/05.003 | WE5/05.004 | |
09:00 |
W02IFIP WG 13.5 Workshop on Resilience, Reliability, Safety and Human Error in System Development
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W03Human Work Interaction Design (HWID): Design for Challenging Work Environments
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W04IFIP WG 13.2 Workshop on User Experience and User-Centered Development Processes
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T01Modern Regression Techniques for HCI Researchers
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T02How to Design and Build New Musical Interfaces
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W05IFIP WG 13.7 Workshop on Designing Interaction and Visualization for Mobile Applications (DIViM 2015)
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W01Methods for Undertaking Research on Technology With Older and Disabled People
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10:30 | Coffee Break | ||||||
11:00 |
W02IFIP WG 13.5 Workshop on Resilience, Reliability, Safety and Human Error in System Development
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W03Human Work Interaction Design (HWID): Design for Challenging Work Environments
|
W04IFIP WG 13.2 Workshop on User Experience and User-Centered Development Processes
|
T01Modern Regression Techniques for HCI Researchers
|
T02How to Design and Build New Musical Interfaces
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W05IFIP WG 13.7 Workshop on Designing Interaction and Visualization for Mobile Applications (DIViM 2015)
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W01Methods for Undertaking Research on Technology With Older and Disabled People
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12:30 | Lunch Break | ||||||
14:00 |
W02IFIP WG 13.5 Workshop on Resilience, Reliability, Safety and Human Error in System Development
|
W03Human Work Interaction Design (HWID): Design for Challenging Work Environments
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W04IFIP WG 13.2 Workshop on User Experience and User-Centered Development Processes
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T01Modern Regression Techniques for HCI Researchers
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T03Working with Child Participants in Interaction Design
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W05IFIP WG 13.7 Workshop on Designing Interaction and Visualization for Mobile Applications (DIViM 2015)
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W01Methods for Undertaking Research on Technology With Older and Disabled People
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15:30 | Coffee Break | ||||||
16:00 17:30 |
W02IFIP WG 13.5 Workshop on Resilience, Reliability, Safety and Human Error in System Development
|
W03Human Work Interaction Design (HWID): Design for Challenging Work Environments
|
W04IFIP WG 13.2 Workshop on User Experience and User-Centered Development Processes
|
T01Modern Regression Techniques for HCI Researchers
|
T03Working with Child Participants in Interaction Design
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W05IFIP WG 13.7 Workshop on Designing Interaction and Visualization for Mobile Applications (DIViM 2015)
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W01IFIP WG 13.5 Workshop on Resilience, Reliability, Safety and Human Error in System Development
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Tuesday15 September 2015
WE5/01.017 | WE5/02.020 | WE5/03.004 | WE5/04.003 | WE5/04.005 | WE5/05.003 | WE5/05.004 | |
09:00 |
W08Workshop on Interactivity in Healthcare Systems (IHS)
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W09The Landscape of the UX Requirements Practices
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W10Fostering Smart Energy Applications
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T04Tutorial on Human Computer Interaction for Third Places - THCI-3P
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T05Sketching User Experiences Tutorial
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DC.1Doctoral Consortium
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W07Learning Beyond the Classroom: for and About Older and Disabled People
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10:30 | Coffee Break | ||||||
11:00 |
W08Workshop on Interactivity in Healthcare Systems (IHS)
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W09The Landscape of the UX Requirements Practices
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W10Fostering Smart Energy Applications
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T04Tutorial on Human Computer Interaction for Third Places - THCI-3P
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T05Sketching User Experiences Tutorial
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DC.2Doctoral Consortium
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W07Learning Beyond the Classroom: for and About Older and Disabled People
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12:30 | Lunch Break | ||||||
14:00 |
W08Workshop on Interactivity in Healthcare Systems (IHS)
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W09The Landscape of the UX Requirements Practices
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W10Fostering Smart Energy Applications
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T04Tutorial on Human Computer Interaction for Third Places - THCI-3P
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T06Design and Rapid Evaluation of Interactive Systems in Theory and Practice
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DC.3Doctoral Consortium
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W07Learning Beyond the Classroom: for and About Older and Disabled People
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15:30 | Coffee Break | ||||||
16:00 17:30 |
W08Workshop on Interactivity in Healthcare Systems (IHS)
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W09The Landscape of the UX Requirements Practices
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W10Fostering Smart Energy Applications
|
T04Tutorial on Human Computer Interaction for Third Places - THCI-3P
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T06Design and Rapid Evaluation of Interactive Systems in Theory and Practice
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DC.4Doctoral Consortium
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W07Learning Beyond the Classroom: for and About Older and Disabled People
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Wednesday16 September 2015
K4/5 | K6/7 | K2 | K3 | K8 | K9 | K11 | |
09:30 |
Opening Plenary
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10:30 | |||||||
12:00 |
Madness
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12:30 | Lunch Break | ||||||
14:00 | |||||||
15:30 | Coffee Break | ||||||
16:00 17:30 | |||||||
19:30 | Welcome Reception (Klosterbräu Bamberg) |
Thursday17 September 2015
K4/5 | K6/7 | K2 | K3 | K8 | K9 | K11 | |
08:30 |
Madness
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09:30 | |||||||
10:30 | Coffee Break | ||||||
11:00 | |||||||
12:30 | Lunch Break | ||||||
14:00 | |||||||
15:30 | Coffee Break | ||||||
16:00 | |||||||
17:3019:00 |
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19:30 | Conference Banquet (Concert Hall Bamberg) |
Friday18 September 2015
K6/7 | K2 | K3 | K8 | K9 | K11 | |
08:15 |
Madness
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09:00 | ||||||
10:30 | Coffee Break | |||||
11:00 | ||||||
12:30 | Lunch Break | |||||
14:00 | ||||||
15:30 | Coffee Break | |||||
16:00 | ||||||
17:00 |
Closing Plenary
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Session Details
Wednesday16 September 2015
K01: Opening Keynote
Seriously Playful: Using a Design-Led Approach to Explore Technology and People
Over more than a decade, I have worked with my Studio on projects in a variety of everyday contexts, producing highly-finished prototypes that range from a device that recreates the views from passing aircraft, to an appliance that serves as a resource for prayer, to a system that connects distributed energy communities with a stream of energy-obsessed babble. In this talk, I describe our methodology and some of the particular methods we use to investigate situations and people,develop ideas, and evaluate our work. Most generally, I suggest that our research takes advantage of the exciting methodological and conceptual freedom that comes from acknowledging Design as an alternative to Science.
TPS01.1: Mobile and Ubiquitous Interaction I
Full Paper | If You Are Happy and You Know It, Say “I'm Here”: Investigating Parents’ Location-Sharing Preferences
Full Paper | UbiBeam: Exploring the Interaction Space for Home Deployed Projector-Camera Systems
Short Paper | Navigation in Long Forms on Smartphones: Scrolling worse than Tabs, Menus, and Collapsible Fieldsets
Short Paper | Synchronising Live Second Screen Applications with TV Broadcasts through User Feedback
TPS01.2: User and Task Modelling
Full Paper | Enhanced Task Modelling for Systematic Identification and Explicit Representation of Human Errors
Full Paper | EvolutionWorks: Towards Improved Visualization of Citation Networks
Short Paper | Quantifying Object- and Command-oriented Interaction
Short Paper | Users, Bystanders and Agents: Participation Roles in Human-Agent Interaction
TPS01.3: Alternative Input and Output
Full Paper | Shape-Change for Zoomable TUIs: Opportunities and Limits of a Resizable Slider
Short Paper | PrintPut: Resistive and Capacitive Input Widgets for Interactive 3D Prints
Short Paper | ReservoirBench: An Interactive Educational Reservoir Engineering Workbench
Short Paper | AirDisplay: Experimenting with Air Flow as a Communication Medium
Short Paper | Experiencing the Elements – User Study with Natural Material Probes
TPS01.4: End-User Development
Full Paper | How to Organize the Annotation Systems in Human-Computer Environment: Study, Classification and Observations
Full Paper | Mini-Orb: A Personal Indoor Climate Preference Feedback Interface
Short Paper | Prototyping the Self-Authored Video Interview: Challenges and Opportunities
Short Paper | Flat Design vs Traditional Design: Comparative Experimental Study
TPS01.5: Interfaces for Cognitive Support
Full Paper | Cognitive Accessibility for Mentally Disabled Persons
Full Paper | Serious Games for Cognitive Training in Ambient Assisted Living Environments – A Technology Acceptance Perspective
Short Paper | Design and Evaluation of Mobile Learning Applications for Autistic Children in Pakistan
Short Paper | Exercises for German-Speaking Children with Dyslexia
TPS01.6: Cognitive Factors
Full Paper | Bilingual Reading Experiences: What They Could Be and How To Design for Them
Full Paper | Text Touching Effects in Active Reading: The Impact of the Use of a Touch-based Tablet Device
Short Paper | Dynamic Workload Adjustments in Human-Machine Systems Based on GSR Features
Short Paper | A Human Cognitive Processing Perspective in Designing E-Commerce Checkout Processes
TPS02.1: Mobile and Ubiquitous Interaction II
Full Paper | Towards Deeper Understanding of User Experience with Ubiquitous Computing Systems: Systematic Literature Review and Design Framework
Short Paper | Cue Now, Reflect Later: A Study of Delayed Reflection of Diary Events
Short Paper | Tick that Box: Interactive Paper Documents
Short Paper | uCanvas: A Web Framework for Spontaneous Smartphone Interaction with Ubiquitous Displays
Short Paper | Wireless Smartphone Mirroring in Video Calls
PA01: Panel - Role of Conferences in Shaping the Field of HCI
Role of Conferences in Shaping the Field of HCI
TPS02.2: Brain-Computer Interaction
Full Paper | Continuous Mental Effort Evaluation During 3D Object Manipulation Tasks Based on Brain and Physiological Signals
Full Paper | Continuous Tactile Feedback for Motor-Imagery based Brain-Computer Interaction in a Multitasking Context
Full Paper | Towards Brain Computer Interfaces for Recreational Activities: Piloting a Drone
OO: Organisational Overviews
Contextual Interaction Design Research: Enabling HCI
Organisational Overview: Institute for Design and Assessment of Technology, Vienna University of Technology (TU Wien)
Technology Experience Research: A Framework for Experience Oriented Technology Development
Usability Testing Practise in MIMOS Usability Lab
TPS02.3: Alternative Input Devices for People with Disabilities
Full Paper | Eyes and Keys: An Evaluation of Click Alternatives Combining Gaze and Keyboard
Full Paper | Interactions Under the Desk: A Characterisation of Foot Movements for Input in a Seated Position
Full Paper | Life in the Fast Lane: Effect of Language and Calibration Accuracy on the Speed of Text Entry by Gaze
TPS02.4: HCI for Global Software Development
Full Paper | Non-response, Social Exclusion, and False Acceptance: Gatekeeping Tactics and Usability Work in Free-Libre Open Source Software Development
Full Paper | Task Allocation between UX Specialists and Developers in Agile Software Development Projects
Short Paper | An Interactive Approach for Inspecting Software System Measurements
Short Paper | Digital Signage Effectiveness in Retail Stores
Thursday17 September 2015
K02: Industry Keynote
Visioning and Culture Change at YouTube
In this talk, Kevin will give audience members a unique, behind-the-scenes glimpse into organizational change within Google. He’ll talk about how he founded and grew the Visioning Team at YouTube and helped transform YouTube’s culture around product innovation, collaboration, and strategic thinking. Touching on the conference themes of Connection, Tradition and Innovation, Kevin’s story focuses on the challenges of innovating in a strong culture with many traditions and well-established norms, and how he helped connect YouTubers to their users but creating stronger connections between YouTubers.
IP01: Industry Panel - What’s it Really Like Working in Industry? A Day in the Life of Industry Researchers
What’s it Really Like Working in Industry? A Day in the Life of Industry Researchers
TPS03.1: Tangible and Tactile Interaction
Full Paper | Need for Touch in Human Space Exploration: Towards the Design of a Morphing Haptic Glove – ExoSkin
Full Paper | Tactile Communication in Extreme Contexts: Exploring the Design Space Through Kiteboarding
Short Paper | Child or Adult? Inferring Smartphone Users' Age Group from Touch Measurements Alone
Short Paper | Designing of 2D Illusory Tactile Feedback for Hand-held Tablets
TPS03.2: Visualisation
Full Paper | Proxemic Flow: Dynamic Peripheral Floor Visualizations for Revealing and Mediating Large Surface Interactions
Full Paper | Self-Actuated Displays for Vertical Surfaces
Short Paper | Augmented Happiness: Simple Color Changes Influence Users’ Conceptual Choices
Short Paper | Investigating Representation Alternatives for Communicating Uncertainty to Non-Experts
TPS03.3: Computer-Supported Cooperative Work and Social Computing I
Full Paper | EmbodiNet: Enriching Distributed Musical Collaboration through Embodied Interactions
Full Paper | Preference Elicitation and Negotiation in a Group Recommender System
Short Paper | The #selfiestation: Design and Use of a Kiosk for Taking Selfies in the Enterprise
Short Paper | The LuminUs: Providing Musicians with Visual Feedback on the Gaze and Body Motion of their Co-Performers
TPS03.4: Accessibility
Full Paper | Assisted Interaction Data Analysis of Web-Based User Studies
Full Paper | Technology Acceptance Evaluation by Deaf Students Considering the Inclusive Education Context
Short Paper | Understanding touch and motion gestures for blind people on mobile devices
Short Paper | Virtual Buttons for Eyes-Free Interaction: A Study
TPS03.5: HCI for Education
Full Paper | Evaluating Digital Tabletop Collaborative Writing in the Classroom
Full Paper | Using IMUs to Identify Supervisors on Touch Devices
Short Paper | The 5-Step Plan - Empowered Children’s Robotic Product Ideas
Short Paper | Evaluating the Accuracy of Pre-Kindergarten Children Multi-touch Interaction
TPS04.1: Mullti-Screen Visualisation and Large Screens
Full Paper | Disperse: Enabling Web-Based Visualization in Multi-Screen and Multi-User Environments
Full Paper | Evaluation of Distance-aware Bimanual Manipulation Techniques for Large High-Resolution Displays
Full Paper | Should I Stay or Should I Go? Selecting Between Touch and Mid-air Gestures For Large-Display Interaction
PA02: Panel - Interaction and Humans in Internet of Things
Interaction and Humans in Internet of Things
TPS04.2: Visualisation and 3D
Full Paper | 3D-HUDD - Developing a Prototyping Tool for 3D Head-Up Displays
Full Paper | MStoryG: Exploring Serendipitous Storytelling Within High Anxiety Public Spaces
Short Paper | Design and Evaluation of Mirror Interface MIOSS to Overlay Remote 3D Spaces
Short Paper | Improving Spatial Awareness for Human Trajectory Visualization in Space-Time Cubes
TPS04.3: Computer-Supported Cooperative Work and Social Computing II
Full Paper | An Information Ecology in a Nutshell: A Distributed Cognition Perspective for Collaboration and Coordination
Short Paper | EXCITE: EXploring Collaborative Interaction in Tracked Environments
Short Paper | Augmenting Collaborative MOOC Video Viewing with Synchronized Textbook
Short Paper | Assessing a Collaborative Application for Comic Strips Composition
Short Paper | The Usefulness of Method-Resources for Evaluating a Collaborative Training Simulator
TPS04.4: Accessible Interfaces for Blind People
Full Paper | Navigation Problems in Blind-to-Blind Pedestrians Tele-assistance Navigation
Full Paper | Comparing Concurrent and Retrospective Verbal Protocols for blind and sighted users
Short Paper | Inclusive Production of Tactile Graphics
Short Paper | Exploring Map Orientation with Interactive Audio-Tactile Maps
TPS04.5: HCI for Developing Regions and Social Development
Full Paper | Penan’s Oroo’ Short Message Signs (PO-SMS): Co-design of a Digital Jungle Sign Language Application
Full Paper | The Whodunit Challenge: Mobilizing the Crowd in India
Short Paper | HCI Practices in the Nigerian Software Industry
Short Paper | Wayfinding Behavior in India
DIP: Highlight on Demos and Posters
Poster | A Hybrid Approach for Visualizing Spatial and Non-Spatial Data Types of Embedded Systems
Poster | A Multi-Modal System for Public Speaking - Pilot Study on Evaluation of Real-time Feedback
Poster | A Study on How to Express Non-Manual Markers in the Electronic Dictionary of Japanese Sign Language
Poster | Applying “Out of Body” Vibrotactile Illusion to Two-Finger Interaction for Perception of Object Dynamics
Poster | Development of Usability-Criteria for the Selection Process of Document Management Systems
Poster | Digital Co-Design Applied to Healthcare Environments: A Comparative Study
Poster | Dual Camera Magic Lens for Handheld AR Sketching
Poster | Enabling Naturalness and Humanness in Mobile Voice Assistants
Poster | Estimation of Radius of Curvature of Lumbar Spine Using Bending Sensor for Low Back Pain Prevention
Poster | Evaluation of dispatcher requirements on automated customer feedback in public transport
Poster | Experiences of Teaching HCI to a Multidisciplinary Cohort of Computing and Design Students
Poster | Experiencing a Home Energy Management System: Finding Opportunities for Design
Poster | Eye Strain from Switching Focus in Optical See-through Displays
Poster | First Impression Matters: Exploring the Mediating Effect of Previous Experience on the Perception of Beauty and Usability
Poster | IDA – The Intelligent Driver Assistant for Smart City Parking in Singapore
Poster | Informing Costumers via Interactive Shelves
Poster | Intelligent Ankle-foot Orthosis by Energy Regeneration for Controllable Damping during Gait in Real Time
Poster | Interactive Check System for Facilitating Self-awareness of Dorm Students in Upper Secondary Education
Poster | Interactive Toys in the Home: A Parents Perspective
Poster | Learning Lessons from Controlled Studies to Elicit and Investigate Users’ Resilience Strategies
Poster | LightWatch: A Wearable Light Display for Personal Exertion
Poster | Perceptive Media – Adaptive Storytelling for Digital Broadcast
Poster | Redesigning Interaction in CODES
Poster | Small Community Size of Private SNS for Bonding Relationship: Development of a Research Framework
Poster | Sushi Train Interface: Passive and Interactive Information Sharing
Poster | Tangible Microscope with Intuitive Stage Control Interface
Poster | Touch Skin: Proprioceptive Input for Small Screen Devices
Poster | Towards In-Air Gesture Control of Household Appliances with Limited Displays
Poster | Video-conferencing in e-commerce website: Effect on perceived service quality and trust
Poster | “I was here”: Enabling Tourists to Leave Digital Graffiti on Historic Landmarks
Demo | BlurtLine: A design exploration to support children with ADHD in classrooms
Demo | Cooperation in Real-time Using a Virtual Environment
Demo | Diving into the Data Ocean
Demo | ETA Wizard App: Make Design and Evaluation of Accessible Electronic Travel Aids Easy
Demo | Generating Narratives from Personal Digital Data: Using Sentiment, Themes, and Named Entities To Construct Stories
Demo | Interactive Light Feedback: Illuminating Above-Device Gesture Interfaces
Demo | StoreAnt: A System to Support Finding Collaborative Systems Evaluation Methods
Demo | TUIOFX—Toolkit Support for the Development of JavaFX Applications for Interactive Tabletops
TPS05.1: Interactive Tabletops
Full Paper | HoverSpace: Analyses of the Perceived Spatial Affordances of Hover Interaction Above Tabletop Surfaces
Full Paper | In-Situ Occlusion Resolution for Hybrid Tabletop Environments
Full Paper | MovemenTable: The Design of Moving Interactive Tabletops
TPS05.2: Learning and Touching
Full Paper | How does HCI Research Affect Education Programs? A Study in the Brazilian Context
Full Paper | MindMiner: A Mixed-Initiative Interface for Interactive Distance Metric Learning
Full Paper | Glass+Skin: An Empirical Evaluation of the Added Value of Finger Identification to Basic Single-Touch Interaction on Touch Screens
Short Paper | Design and Usability Evaluation of Adaptive E-learning Systems based on Learner Knowledge and Learning Style
Short Paper | Tangible Voting: a technique for interacting with group choices on a tangible tabletop
TPS05.3: Visualisation in Virtual Spaces
Full Paper | Exploring the Use of Virtual Environments in an Industrial Site Design Process
Full Paper | The Comparison of Performance, Efficiency, and Task Solution Strategies in Real, Virtual and Dual Reality Environments
Short Paper | Estimating Visual Comfort in Stereoscopic Displays Using Electroencephalography: A Proof-of-Concept
Short Paper | Pointing in Spatial Augmented Reality from 2D Pointing Devices
TPS05.6: Social Interaction
Full Paper | Sharing Wishes on Public Displays: Using Technology to Create Social Places
Full Paper | Social Interaction Design Patterns For Urban Media Architecture
Short Paper | Thinking like Disney: Supporting the Disney Method Using Ambient Feedback Based on Group Performance
Short Paper | Eery Space: Facilitating Virtual Meetings Through Remote Proxemics
TPS05.5: Accessible Interfaces for Older Adults
Full Paper | Prototyping TV and Tablet Facebook Interfaces for Older Adults
Full Paper | Socially Networked or Isolated? Differentiating Older Adults and the Role of Tablets and Television
Full Paper | Using Photo Diaries to Elicit User Requirements from Older Adults: a case study on mobility barriers
TPS05.4: HCI in Healthcare
Full Paper | Smartphone-based Gait Measurement Application and its Effects on the Lifestyle of Senior Citizens
Full Paper | Low-Income Parents’ Values Involving the Use of Technology for Accessing Health Information
Short Paper | Breathe with Touch: A Tactile Interface for Breathing Assistance System
Short Paper | Probing the potential of multimedia artefacts to support communication of people with dementia
Friday18 September 2015
TPS06.1: Evaluation Methods and Usability Evaluation I
Full Paper | An Empirical Study of the Effects of Three Think-Aloud Protocols on Identification of Usability Problems
Full Paper | An Observational Study of How Experienced Programmers Annotate Program Code
Short Paper | Around-Device Interactions: A Usability Study of Frame Markers in Acquisition Tasks
Short Paper | On Applying Experience Sampling Method to A/B Testing of Mobile Applications: A Case Study
PA03: Panel - Design, Innovation and Respect in the Global South
Design, Innovation and Respect in the Global South
TPS06.2: Human-Robot Interaction
Full Paper | Deploying Robots in a Production Environment: A Study on Temporal Transitions of Workers' Experiences
Full Paper | Finding Objects Faster in Dense Environments using a Projection Augmented Robotic Arm
Full Paper | It‘s Not the Way You Look, It‘s How You Move: Validating a General Scheme for Robot Affective Behaviour
TPS06.3: Participatory Design
Full Paper | Funky-design-spaces: Interactive Environments for Creativity Inspired by Observing Designers Making Mood Boards
Full Paper | Paper or Pixel? Comparing Paper- and Tool-based Participatory Design Approaches
Short Paper | Kwento: Using a Participatory Approach to Design a Family Storytelling Application for Domestic Helpers
Short Paper | Participatory Design in Practice: the case of an embroidered technology
TPS06.4: Affective HCI, Emotions, Motivational Aspects I
Full Paper | Design Criteria for Stimulating Emotions in Web Applications
Full Paper | Emotion Detection in Non-Native English Speakers’ Text-Only Messages by Native and Non-Native Speakers
Short Paper | Making Decisions about Digital Legacy with Google’s Inactive Account Manager
Short Paper | Shedding Lights on Human Values: An Approach to Engage Families with Energy Conservation
TPS06.5: HCI and Security
Full Paper | Toward a Deeper Understanding of Data Analysis, Sensemaking, and Signature Discovery
Full Paper | CipherCard: A Token-based Approach against Camera-based Shoulder Surfing Attacks on Common Touchscreen Devices
Short Paper | Automatic Privacy Classification of Personal Photos
Short Paper | “I agree”: the effects of embedding terms of service key points in online user registration form
TPS07.1: Evaluation Methods and Usability Evaluation II
Full Paper | Usability Aspects of the Inside-in Approach for Ancillary Search Tasks on the Web
Full Paper | Using Affinity Diagrams to Evaluate Interactive Prototypes
Full Paper | What Users Prefer and Why: A User Study on Effective Presentation Styles of Opinion Summarization
TPS07.2: Touch and Haptic
Full Paper | Where to Start? Exploring the Efficiency of Translation Movements on Multitouch Device
Short Paper | Actuated Shear: Enabling Haptic Feedback on Rich Touch Interfaces
Short Paper | Characterizing the Influence of Motion Parameters on Performance when Acquiring Moving Targets
Short Paper | Comparing Fatigue when Using Large Horizontal and Vertical Multi-Touch Interaction Displays
Short Paper | Touch, Movement & Vibration: User Perception of Vibrotactile Feedback for Touch and Mid-Air Gestures
TPS07.3: Gesture Interaction
Full Paper | Gestu-Wan - An Intelligible Mid-Air Gesture Guidance System for Walk-up-and-Use Displays
Full Paper | Sci-Fi Gestures Catalog: Understanding the Future of Gestural Interaction
Short Paper | Natural Interaction with Video Environments Using Gestures and a Mirror-image Avatar
Short Paper | TV Interaction Beyond the Button Press - Exploring the Implications of Gesture, Pressure and Breath as Interaction Mechanisms for a TV User Interface
TPS07.4: Tools for Design
Full Paper | Dico: A Conceptual Model to Support the Design and Evaluation of Advanced Search Features for Exploratory Search
Full Paper | Revealing Differences in Designers’ and Users’ Perspectives: A Tool-supported Process for Visual Attention Prediction for Designing HMIs for Maritime Monitoring Tasks
Full Paper | Worth-Centered Design in Practice: Lessons from Experience and Research Agenda
TPS07.5: Affective HCI, Emotions, Motivational Aspects II
Full Paper | Gamification of Online Surveys: Design Process, Case Study, and Evaluation
Full Paper | Mind the Gap! Comparing Retrospective and Concurrent Ratings of Emotion in User Experience Evaluation
Short Paper | Recognizing Emotions in Human Computer Interaction: Studying Stress using Skin Conductance
Short Paper | Physical Playlist: Bringing Back the Mix-Tape
TPS07.6: HCI Studies I
Full Paper | Swimming the Channels: An Analysis of Online Archival Reference Enquiries
Full Paper | "Not some trumped up beef": Assessing Credibility of Online Restaurant Reviews
Full Paper | An Empirical Investigation of the Practices and Challenges Specific to International User Studies
TPS08.1: Evaluation Methods and Usability Evaluation III
Full Paper | Testing the Unknown – Value of Usability Testing for Complex Professional Systems Development
Full Paper | Computer-Related Attribution Styles: Typology and Data Collection Methods
Short Paper | A Comparison of Five HSV Color Selection Interfaces for Mobile Painting Search
Short Paper | Reciprocity in Rapid Ethnography: Giving Back by Making the Small Things Count
TPS08.2: Wearable Computing
Full Paper | Towards a Model of Virtual Proxemics for Wearables
Short Paper | Hard-to-get-at data from difficult-to-access users
Short Paper | Oh, What A Night! Effortless Sleep Monitoring At Home
Short Paper | SkInteract: An On-Body Interaction System Based on Skin-Texture Recognition
Short Paper | ZENse - Supporting Everyday Emotional Reflection
TPS08.3: Pointing and Gesture interaction
Full Paper | Enhancing Pinch-Drag-Flick Paradigm with Two New Gestures: Two-Finger-Tap for Tablets and Tap&Tap for Smartphones
Full Paper | Estimating Production Time of Touchless Hand Drawing Gestures
Short Paper | Better than you Think: Head Gestures for Mid Air Input
Short Paper | The Costs and Benefits of Combining Gaze and Hand Gestures for Remote Interaction
TPS08.4: Eye Tracking
Full Paper | An Empirical Investigation of Gaze Selection in Mid-Air Gestural 3D Manipulation
Full Paper | Four Eyes See More Than Two: Shared Gaze in the Car
Full Paper | Gaze+Touch vs. Touch: What's the Trade-off when Using Gaze to Extend Touch to Remote Displays?
TPS08.5: Affective HCI, Emotions, Motivational Aspects III
Full Paper | LEGO Pictorial Scales for Assessing Affective Response
Full Paper | Using Online Reviews as Narratives to Evoke Designer’s Empathy
Short Paper | The Presenter Experience of Canvas Presentations
Short Paper | The Influence of Motivation on Emotional Experience in E-commerce
K03: Closing Keynote
Towards Distinctive User Experiences
Most companies strive for superior user experience (UX) by improving the user interface of their products and services. In practice, this often means designing a more usable and beautiful user interface than what the competitors currently provide. However, a more successful strategy might be to provide experiences that are different from others; i.e. branded experiences. In this keynote, I highlight the impact of a company brand to user experience, which has been previously largely disregarded by the HCI community. Taking brand identity as the starting point for user experience design has a dramatic impact on the foundational design approach in HCI, user-centred design. I introduce experience goals that are specific for a brand rather than for a product or a user group. Inspired by service design, I call for collaboration between UX and marketing experts to deliver humane, branded experiences in all touch points. I hope this keynote induces researchers to study the relation between brand and user experience, and UX practitioners to design for distinctive experiences.