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Here you can find an overview of the tutorials at INTERACT 2015. Tutorials take place on 14 and 15 September at the ERBA building. Detailed maps and floor plans can be found in the printed program: Lo-Res PDF | Hi-Res PDF.

T01: Modern Regression Techniques for HCI Researchers

Full-Day Tutorial | 14 September 2015 | 9:00 - 17:30 | Room: WE5/04.003

Martin Schmettow (University of Twente, NL)

This one-day tutorial helps researchers with a curricular background in statistics to catch up with modern regression techniques: general linear models, models with interaction effects, model selection and linear mixed-effects models. Motivating examples from HCI and Human Factors research serve as illustrations. The techniques are demonstrated and practices using SPSS or R.

For more information please contact

T02: How to Design and Build New Musical Interfaces

Half-Day Tutorial | 14 September 2015 | 9:00 - 12:30 | Room: WE5/04.005

Sidney Fels (University of British Columbia, CA)
Michael Lyons (Ritsumeikan University, JP)

This half day course introduces the field of musical interface design and implementation. Participants will learn key aspects of the theory and practice of designing original interactive music technology with case studies including augmented and sensor based instruments, audio-visual instruments, mobile, and networked music making. Digital technologies offer powerful opportunities for the creation and manipulation of sound, however the flexibility of these technologies implies a confusing array of choices for musical composers and performers. Some artists have faced this challenge by using computers directly to create new musical forms. However, most would agree the computer is not a musical instrument, in the same sense as traditional instruments, and it is natural to ask 'how to play the computer' in a way appropriate to human brains and bodies. To attempt to answer this question in the course, we draw from the International Conference on New Interfaces for Musical Expression (NIME), which began as a workshop of CHI 2001 and explore connections with the established field of human-computer interaction

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T03: Working with Child Participants in Interaction Design

Half-Day Tutorial | 14 September 2015 14:00 - 17:30 | Room: WE5/04.005

Janet Read (UCLan, UK)
Panos Markopoulos (Technical University of Eindhoven, NL)

This tutorial will introduce attendees to the challenges and benefits of working with child participants in interaction design and evaluation within the context of HCI. It will outline the most used methods and provide resources to participants so they will be able to carry out effective work with children from 4 to 16 in schools, homes and the outdoors. Delivered by experienced members of the IFIP WP13.1 SIG in IDC, this tutorial will appeal to researchers and de-velopers working with children and in the design of products for children.

For more information please contact

T04: Tutorial on Human Computer Interaction for Third Places - THCI-3P

Full-Day Tutorial | 15 September 2015 9:00 - 17:30 | Room: WE5/04.003

Junia Coutinho Anacleto (UFSCar, BR)
Sidney Fels (University of British Columbia, CA)

There is a growing interest in understanding the roles that pervasive technologies play on places where people interact with each other. Some of these places are “third places”, or places that are neither home nor work – but are instead places like coffee shops and bars – where people deliberately come together to socialize. Third places are essential to social life because they provide a common ground where people with different interests and backgrounds can interact with each other and create the interpersonal ties that keep communities together. New location based technologies and ever increasing pervasive technologies such as situated displays, mobile devices, passive sensing, or geo-location, enhance such places and affect how we interact with other people. The need to understand how such technologies affect third places has been previously recognized by the HCI community. Yet, we believe that we are at a critical stage wherein it would be beneficial to the research community to discuss a common research agenda tackling common questions regarding human computer interaction in third places. The first Tutorial on Human Computer Interaction in Third Places (THCI-3P) will explore the intersection between different types of third places and human computer interaction. The tutorial will present to participants current research and, through a field activity taking place within several Bamberg third places, provide a common ground to build a research discussion agenda that can lead to collaborative research efforts.

For more information please contact

T05: Sketching User Experiences Tutorial

Half-Day Tutorial | 15 September 2015 | 9:00 - 12:30 | Room:WE5/04.005

Nicolai Marquardt (University College London, UK)

When designing novel user interfaces, paper-pencil sketches can support the design thinking process and are valuable for communicating design ideas to others. In this hands-on tutorial we will demonstrate how to integrate sketching into researchers’ and interaction designers’ everyday practice – with a particular focus on the design of novel user experiences. Participants will learn essential sketching strategies, apply these in practice during many hands-on exercises, and learn the various ways of using sketches as a tool during all stages of the HCI research and design process. Our emphasis is on quick, easy to learn, and easy to apply methods for generating and refining ideas.

For more information please contact

T06: Design and Rapid Evaluation of Interactive Systems in Theory and Practice

Half-Day Tutorial | 15 September 2015 | 14:00 - 17:30 | Room: WE5/04.005

Jochen Denzinger (ma ma Interactive System Design, DE)
Tom Gross (University of Bamberg, DE)

In this half-day tutorial Jochen Denzinger, founder of the design studio ma ma Interactive System Design, and Tom Gross, full professor and chair of the Human-Computer Interaction at the University of Bamberg, present methods for understanding users, tasks, and contexts, for designing interactive systems beyond the desktop, and for evaluating them in novel scenarios.

For more information please contact or consult the website of the tutorial under